It’s always hard watching a long-standing couple go through a rough patch. I’m referring to the much-publicized spat between Apple and Adobe over Flash. By long-standing, I’m referring to the mutually-beneficial relationship Adobe has shared with Apple since the early days of digital graphic design
As an iPhone user and a Flash developer, nothing was more painful than knowing I wouldn’t be able to use flash-based tools to create my very own farting machine. So it was nice to hear that Apple has recently loosened it’s application development restrictions, as stated on drawlogic’s website.
Sadly, the lightened restrictions only apply to application development. This means that iPhone users will continue to surf the web without Flash. Developers will, however be able to develop applications for the iPhone using Flash. Is this a good thing?
Flash Developers – definitely yes
iPhone Users - more cool & dumb stuff to wast time and money on than ever before
The Guys who approve submissions to the Apple App Store – used to be a fun job, may get a bit annoying now
This is just some very clever and beautiful work I think. An enormous spider web made with 117,000 feet of packing tape installed at Odeon, a former stock exchange building in Vienna. It was created by Viennese/Croatian design collective numen / for use. Fast Company was there. Wish I could have been. It puts me in mind of Bob Cassilly and his City Museum.
I believe it was Craig Venter whom first said that, “If the 20th century was the century of physics, 21st century will be the century of biology.” The direct read is clear enough; the discipline of biology is where the interesting stuff is happening. What I think may be even more interesting is the implication that perhaps the epistemic models that inform physics are giving way to epistemic models informed by biology. Continue reading
Has anyone seen the newish online stop-smoking program campaign becomeanex.org? It’s a program designed to help you “relearn life without cigarettes.” I was drawn to it through banner ads containing quirky line art animations of smokers in trigger situations – i.e., out drinking, after a meal, celebrating…
In each 10-second animation there’s a surprising reveal of the cig behind the situation: the “celebrating” girl is surrounded by confetti and blowing a party horn. After a few honks you realize it’s actually a lit cigarette she’s blowing. The “after a meal” guy finishes his food and belches up a cigarette. Kinda weird – I like it!! Continue reading
That was the question that popped up during a conversation about the Sang Han thread on the St. Louis Egotist. I was having the conversation with a certain creative director person who shall remain unnamed on account of I expect she wouldn’t want to be in the middle of something like this. We were discussing my post about the post about Sang and she said something like, “Since user experience seems to be so heavily informed by this idea of mental models, how does good UX design differentiate itself?”
Actually, she may have said nothing like that at all, but I heard something like that and since I’m not divulging my source, I suppose it doesn’t really matter. The question is an interesting one I think. So much of the inquiry that informs the UX design process is designed to get at what the user expects based upon their previous experience. The goal then is to give those users what they expect. Now I realize the UX community is not a monolith, so I’d imagine there are many different explications of the “goal of UX design” floating around out there. That said, I haven’t really heard any what you might call “mainstream UX people” saying things what would radically depart from my above formulation. Continue reading